When a unit dies, they drop this totem-like object, marking the place of the unit’s death. Spacer units are highly reckless and aggressive and reply on buffing and explosive AoE damage. Although the ultra-violent (and likely other obscenities) VR world their ancestors inhabited has been offline for generations, elements are still embedded in their language, culture, and religion. The design of the Spacers combines elements of post-apocalyptic raiders and some form of a twisted VR gamer culture. They can be negotiated with their NPC quest lines allow them to restore a civil society somewhat and join your colonies. Not all humanity has left the Spacers, though. They fill their days with raiding, debauchery, and perverse rituals as a replacement for numbing bliss the Union once provided. ![]() ![]() The strongest, craziest, and most ruthless survivors formed tribal gangs. After the Collapse brought the population violently back to reality, they were left to survive in a devastated and lawless universe. They originate from the Star Union’s mega city masses that were kept in check with limitless virtual entertainment and nutrients laced with pacifying chemicals. ![]() Spacers are gangs of raiders who roam the ruined worlds of the Star Union looking for anything of value.
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